The link to my previous domain can be found here. For my alternative assignment, I created a choose-your adventure game based on David Foster Wallace’s Good People. I created the game in Twine, and I’ve put it up for download as a Dropbox link here– or you can just play it online by clicking here.
However, implementing my reflection into the story would mar it pretty dramatically, so I’ve included it here:
I was trying to answer the question of whether interactive fiction could help give voice to characters who had never had it before. The best example I could think of for this phenomenon originated from a character in Good People, by David Foster Wallace. The digital media I decided to use to help answer this question was Twine, a tool that’s used to more-effectively tell digital stories. It’s practically designed to make games like the one I wanted to make, so it was excellent.
However, I soon found that creating a choose-your-own adventure game that has enough depth and breadth to simulate meaningful choice is very, very, hard. Twine works well, but the creating something in it requires a great deal more effort than one would expect.
I believe the question I tried to answer is important because modern fiction is filled with characters who don’t get to “say their piece”, as it were. Whether these characters are minorities who aren’t traditionally represented in fiction, people who express opinions the writer disagrees with, or folks who are simply overlooked by the author, they often don’t get the chance to express much agency or explain why the act the way they do.
Interactive fiction is important because it can put the reader directly in these characters’ shoes. This fosters empathy for characters that authors often dismiss, and can encourage the reader to think differently about the real people who are similar to these characters.
Have a good summer, everyone!